Nous y voilà enfin: mon éditeur de niveaux disponible au téléchargement, avec les bugs corrigés, même si l'interface reste assez expérimentale. Avec en prime deux tilesets Creative Common pour vos petits tests: "generic.spr" par Surt (CC-BY-SA) et "frogatto-dirt.spr" (CC0) par Guido Bos. Amusez-vous bien, les tifous: la version française du tutoriel est en construction sur le fil "dev-fr".
Huzzah! At last, you've got it. My long-delayed Level Editor for Nintendo DS (LEDS) is at last available for download with some sample tilesets to toy with ^_^. Thanks fly to Surt and Guido Bos for releasing their game art under creative-common license on OpenGameArt.The software is still a bit rough on the angles, so make sure you've got the tutorial page displayed on some screen when you'll use it for the first time(s)...
and now ...
Features that I still wish to see appearing in a future release (check back this post for UI mock-up):
- [hint] provide a way to change "type of tile" when editing the meta-layer, without requiring on-map display. (we have the whole ABXY buttons disabled in that mode, right ?)
- flipped tiles that also work in "copy" mode
- area manipulation (overlays?)
- map size edition (crop, extend)
- map sketching (zoomed-out drawing)
- map radar widget
- multi-palette support on the BG layer (needs SEDS coordination)
- [done] more robust monster edition mode.
- wizard for .cmd file generation
- use the ARGV protocol to quick-load a map from runMe *at a specific position*.
http://www.ds-scene.net/?s=viewtopic&nid=11429
ReplyDelete:)
Okay, no problem, I will change it. How would you best describe it, then?
ReplyDeleteSorry for the late reply, I was a bit busy. I've fixed it now.
ReplyDeleteThanks, I'll add those to our download centre now. I fear it's a bit late for a news post now, though. If you come up with a new version one day, I'll gladly make a post about it.